When you want to render that geometry, do the setup work (including matrix stuff) and then execute the display list. Your current code looks something like this: //Every frame glRotatef (...); glTranslatef (...); ///More setup work. glBegin (...); glVertex/TexCoord/Color/etc (...); ... glEnd (); WebRELEASE_DISPLAY_LISTS = 0x10, RELEASE_STATE_ATTRIBUTES = 0x20, SWITCH_ON_VERTEX_BUFFER_OBJECTS = 0x40, …
LearnOpenGL - Instancing
WebSince OpenGL display lists can contain calls to other OpenGL display lists, a display list can also form a DAG. Executing a display list walks the DAG, performing a depth-first … Web11 de dez. de 2024 · The glCallList function can appear inside a display list. To avoid the possibility of infinite recursion resulting from display lists calling one another, a limit is placed on the nesting level of display lists during display-list execution. This limit is at least 64, however, it depends on the implementation. cimb speed d
Display Lists - The Next Generation (CBO) - Khronos Forums
Web9 de jan. de 2004 · Thx, I am going to read it. Yep, I can’t see much improvment in the performance (FPS) after implementating the display list or the vertex array… It depends on your video card. I think the ones with display lists that work well are nvidia and Intel while ATI can slow down slightly and Matrox and 3Dlabs can sometimes render incorrectly. Web8 de jan. de 2013 · List of all members osgUtil::GLObjectsVisitor Class Reference Visitor for traversing scene graph and setting each osg::Drawable's _useDisplayList flag, with option to immediately compile osg::DrawableOpenGL Display lists and osg::StateAttribute's. More... Inheritance diagram for osgUtil::GLObjectsVisitor: [legend] Web23 de abr. de 2010 · As we all know, display lists are deprecated since OpenGL 3.0… But their speed has never been achieved, although there is a bunch of new “speedy” stuff (like: instancing - for drawing huge amount of similar objects, VAO - for collecting states, UBO - for collecting uniforms, bindless - for direct access to VBOs, etc.). The bindless graphic … cimb ss2