NettetYou could do checks between the HumanoidRootPart's CFrame.lookVector and the Velocity vector. That's how I do it. local faceDir = torso.CFrame.lookVector.Unit local moveDir = torso.Velocity.Unit local dot = faceDir:Dot (moveDir) local angle = math.acos (dot) if dot > 0 then print ("moving backwards) end Sorry no formatting because I'm on … Nettet21. mar. 2024 · local hit = Mouse. Hit; -- add the lookVector * 5000 to the hit.p to make the point more "dramatic" (remove it and you'll see why I did this) local direction = hit. p + ( hit. lookVector * 5000); -- get the rotation offset (so the arm points correctly depending on your rotation) local rootCFrame = HumanoidRootPart. CFrame;
Mouse hit isn
Nettet24. jul. 2024 · Free Roblox Script Character mouse tracer ... Joined: Oct 2024 Reputation: 31. Sup just made a simple script to make your characters lookvector face towards your mouse ( its pretty useless but maybe some people would want to use it for whatever reason) so yeah anywayssss, you can press E to equip/unequip it.. nursing homes in iowa city iowa
I need help with a script then make arms follow camera
Nettet20. feb. 2024 · In Roblox, your camera has a CFrame with a lookVector and so on. What I'm trying to accomplish is to detect when a player has pressed their right mouse … NettetclickDetector.MouseClick:Connect (function (plr) --"plr" is the player who clicked the part local hRoot = plr.Character:FindFirstChild ("HumanoidRootPart") --finds the HumanoidRootPart of plr and calls it "hRoot" end) You can place everything else you've already got in your function into the function above. NettetWhen applicable, you can calculate an unknown directional vector ( rayDirection) using a known origin and destination. This is useful when casting a ray between two points that can change, such as from one player character to another. The origin plus a directional vector indicate the ray's destination: rayOrigin + rayDirection = rayDestination nursing homes in ishpeming michigan